WOODKID 4D

I was responsible for creating animated sequences mesh from PhotoScan. Once the sequence of OBJ export, we have transformed into vraymesh so use them as such in maya. Then I developed different shader, animated the camera and made various passes for compositing.

Agisoft Photoscan

Maya/Vray

Nuke

May 2014 OneMore 3D, Video https://www.youtube.com/watch?v=zutEp3Zg4ko